Battles Of The American Revolution Vol. VIII
Volume VIII introduces several new features to the core series rules in order to portray the unique aspects of Indian combat in the 18th century.
Newtown includes a three-tiered movement system that simulates the individual nature of Indian warfare. Small war parties often acted according to their own will rather than following orders from "commanding officers."
The games includes two decks of opportunity cards. Each player starts the game with one card, and, while the Indian player can earn one more by actions taken in the game, the American player may use momentum to purchase additional cards throughout the game.
Pre-game Indian Enhancement and limited American intelligence help provide play balance to an outnumbered Indian army. Optional Indian reinforcements are also available. Newtown also includes rules for Indian honor, resolve under artillery fire, ferocity, and evasion.
In Oriskany, the British player's secret pre-game selection of the ambush hex and the American player's turn-by-turn choice for Herkimer's rate of march will have a profound effect on the course of play.